Computer game designer

 23 February 2011

Computer game designers aim to create an original game that will stimulate curiosity and excitement in the target market. Designing a commercially viable game requires an understanding of the conventions and culture of game playing.

Computer game designers usually work within a team, occupying different roles within the process. The lead games designer is responsible for the project as a whole, they:

  • Specify on paper what the game is by writing the design document. This includes a concept proposal, detail design and technical and functional specification
  • Hold the overall vision of the design, ensuring that the design team and producer follow through on the project
  • Balance a vision of the game with an awareness of constraints, optimising the design accordingly
  • Have a broad understanding of the development process.

Level designers (or level editors) have a different role in the process. In their work they may:

  • Build the interactive architecture for a segment of a game, including the environment and objects
  • Implement the specific game play for the section in which they are responsible. This includes mapping the out the detail and testing and readjusting the game where necessary
  • Balance striking visuals with functional game play
  • Be responsible for helping to clarify the audience of a game in development.

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