Creating Digital Change

Provides an introduction to digital cultural learning projects through a range of case studies

Date: 16 February 2017, 10:00 — 16 February 2017, 16:15

10am - 4.15pm, HOME, Manchester

 The Course: This course will provide an introduction to digital cultural learning projects through a range of case studies, along with highlighting key points from Artswork’s research into the agendas, challenges and opportunities involved in mixing digital creativity and cultural learning (e.g. Minecraft, Processing/Scratch, Makey Makey/Raspberry Pi, art apps on tablets).

You will explore the possibilities of useful, popular tools for creating exciting, contemporary digital learning projects.  As part of the course day, you will also have the opportunity to explore and devise potential integrated, strategic and innovative projects.

There will be many opportunities for networking within the day and beyond this you will be invited to become part of a virtual network where you can continue to share practice, and discuss and develop potential partnerships

Ideal for:

  • Learning and digital staff in cultural organisations interested in extending digital practice with schools and children and young people
  • Cultural learning brokers or consultants interested in supporting partnerships
  • Creative and digital practitioners interested in working more effectively in education
  • Teachers and informal workers with children and young people interested in making digital learning more creative & cultural, or in making creative & cultural activities more engaging through the use of digital

Trainers: Bridget McKenzie and Susanne Buck

The Cost: This course is priced at £130 which includes lunch, refreshments and certification of attendance.


Map: Creating Digital Change

Artswork : HOME, 2 Tony Wilson Place, Manchester M15 4FN

Contact details
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02380 332491